Making rental costs clear before checkout: PayRentz

PayRentz desktop and mobile platform mockups

01 · Overview

PayRentz is a furniture and appliance rental platform operating across selected cities in India.

Renting comes with questions around price, tenure, trust, returns, and what happens when something goes wrong. I started by auditing the existing experience and looking at the journey from a renter's perspective, then used those findings to shape the UX direction.

The redesign explored how clearer navigation, transparent pricing, and structured product information could reduce friction across the rental journey.

My roleAudit, competitor analysis, mobile wireframes; shared hi-fi
Timeline10 weeks · 2026
Team3 Designers
PlatformWebsite & Mobile
View Live Website ↗
Outcome

The redesign went live in September 2026. The client hasn't shared post-launch numbers yet, so what follows shows design intent, not measured results.

02 · The problem

The problem

The existing PayRentz experience had more problems than visual inconsistency.

Users had to figure out what to rent, how much it would cost, which tenure made sense, and what would happen after renting, with very little guidance or reassurance.

03 · Before & After

Before and after

The old homepage on the left, the redesigned one on the right. Details follow below.

Old PayRentz website designRedesigned PayRentz website

04 · Structure of the project

My role & the timeline.

I was the junior of three designers. I did the product audit, competitor analysis and mobile wireframes, from home through checkout plus account pages. High-fidelity UI and the design system were shared. I proposed ideas like the category icon grid and the tenure slider; we decided as a team.

Tools: Figma, Figma Make, FigJam, ChatGPT, Claude

Project timeline from research and UX strategy to wireframing and UI design, May to August 2026

05 · Conducting a product audit

Understanding the Existing Experience

I started by analysing the existing website page by page. I documented what was working, what was creating friction and where important information was missing.

Annotated audit of PayRentz's original website

Key Findings from the Audit

01

Important details were scattered

Price, offers, and delivery availability were hard to see together.

02

Product information was hard to scan

Specifications needed clearer grouping and hierarchy.

03

Tenure pricing was hard to compare

Users needed an easier way to see how the monthly price changed.

04

Visual style felt inconsistent

Product images and UI elements didn’t always feel like part of the same page.

05

Unclear cost breakdown at checkout

The total and its components needed a clearer breakdown.

06 · Competitor Analysis

Learning from other rental platforms

I studied furniture rental and e-commerce platforms like Furlenco, Rentomojo, CityFurnish, GuaRented to understand how they helped users find products, compare rental plans and make decisions.

FurlencoRentomojoCityFurnishGuaRented
Comparison table covering Furlenco, Rentomojo, CityFurnish, GuaRented

Key Findings from the Competitor Analysis

01

Competitors surface delivery, deposit and return information

Delivery availability, deposits, and returns are things users may want to check before deciding.

02

Competitors show ratings and reviews on the product page

Customer feedback added context beyond the product description.

03

Competitors organise products with categories and filters

Users could narrow down options and find what they needed faster.

04

Competitors show an itemised cost breakdown at checkout

Users could see how the final amount was calculated.

05

Competitors list dimensions, materials and included items

Dimensions, materials, and what’s included helped users check whether a product would work for them.

07 · Constraints

Why was this tricky?

Renting is more than a purchase decision. Before they commit, users need to weigh up price, tenure, flexibility, product quality, delivery and what happens if it all goes wrong.

01

Most traffic is mobile

Monthly cost, deposit and rental duration should be visible early, burying pricing information undermined trust and caused drop-off at the checkout stage.

02

Various product categories

Furniture and appliances have different requirements, thus needing scalable patterns across categories.

03

Limited number of products

The experience needed to support the current catalog without over-engineering for scale.

04

Prioritizing What Matters

Limited screen space meant that vital information and actions were prioritized without clutter.

05

Different rental tenures

Users should be able to easily understand monthly pricing, tenure options and commitment.

08 · Design explorations 01

How do you want filtering to work when you have a limited number of products today but you need to scale for tomorrow?

The challenge was to find a balance between keeping filtering simple now and making the system flexible enough to scale later.

Mobile filtering concepts with pros and trade-offs Chosen filtering approach and design rationale
Keep the most important filters accessible while browsing, and move deeper category-specific options into a filter sheet.

After I compared these two options, we chose quick filters for the most-used options and a filter sheet for the rest. This keeps the experience manageable on a 360 × 800 mobile viewport and allows for category specific and contextual filters as the catalog grows.

09 · Design explorations 02

How do you help someone decide if a product is worth renting?

Users need to understand the product, monthly cost, rental duration, delivery, and service policies before they feel comfortable committing.

01 · I started by bringing the major decision-making information into one flow

01 · Product imagery and name02 · Monthly rental price03 · Rental tenure04 · Offers and discounts05 · Delivery information06 · Services and reassurance07 · Product specifications08 · Recommendations and reviews
Annotated first PayRentz product detail page exploration

02 · Structuring the rental journey

I started using visual hierarchy, grouping, and spacing to make a lot of necessary information easier for users to scan and understand.

Annotated refined PayRentz product detail page and rental journey

Improving the PayRentz PDP Screen

Each pair compares my earlier wireframe with the final design.

10 · Wireframing

Wireframing

I wireframed the mobile journey from home to checkout and account pages, and reviewed options with the team before moving to high fidelity.

Collection of PayRentz mobile wireframes across product discovery, PDP, cart and checkout

From wireframes to visuals...

Before and after mobile flows from wireframes to visual design

11 · Design system

Design System

PayRentz design system: typography, type styles, brand colours, button states and iconsPayRentz product cards, promotional banner and final website mockups

12 · Results

What the team delivered

My part: I wireframed the mobile flows for discovery, product pages, cart, checkout and account.

0 → 1

Built the complete product experience from the ground up, establishing the foundation for a scalable rental platform across web and mobile.

50+

Designed reusable components and patterns as part of a scalable design system, enabling faster product development and consistent experiences.

15+

Core user flows designed, including onboarding, product discovery, Flexi Combo, Compare Tenure, checkout, and account management.

13 · Reflection

My learnings

The process started with an audit of the existing PayRentz experience, then competitor research on Furlenco, Rentomojo, CityFurnish, GuaRented, and then wireframing the core flow — homepage through to checkout. Then we took it into high-fidelity, working together to build out the design system and final screens.

The audit taught me something I didn’t expect: the bigger issue didn't seem to be complexity but timing: key details like deposit and delivery appeared too late. Working the wireframes end to end meant thinking about how a decision on one screen impacted the next, rather than fixing screens in isolation. Moving into high-fidelity with the rest of the team meant defending those decisions out loud.

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